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Master the basics and advanced strategies in this comprehensive beginner's guide.
You are aboard humanity’s first and final generation ship, a last-chance expedition now teetering on the rim of collapse. One step at a time you must rebuild society and the ship’s fragile ecosystems — using only what you brought with you — in this turn-based narrative city-builder.
You are aboard humanity’s first and final generation ship, a last-chance expedition now teetering on the rim of collapse. One step at a time you must rebuild society and the ship’s fragile ecosystems — using only what you brought with you — in this turn-based narrative city-builder.
Generation Exile is a turn-based city-builder taking place aboard a generation starship where instead of extracting more and more natural resources to meet your populace’s needs, you only have what you brought with you. Rebuild the ship’s fragile ecosystems before the ship reaches the end of its journey. Procedurally generated characters and storylines mean that every journey — spanning several hundred years — will be uniquely yours.
• Build and rebuild a functioning city, carefully marshalling scarce resources. Tear down inefficient buildings and use their materials to make better ones! • Craft a sustainable circular economy, using biological waste to grow new vital resources and repurposing material waste into new structures, tools and technologies. • Lay out your city to maximize benefits, providing synergies to benefit your population’s wellbeing and to restore the ship’s damaged ecosystems. • Near-future solarpunk setting anchored in real-world ecological calamities and opportunities.
• Striking sci-fi visuals with vibrant, diverse shipboard biomes that you must restore to health to ensure your society can survive. • Detailed 3D scenes provide more specificity for the ship and its population, raising the bar for narrative strategy games. • Inhabit and interact with scenes to gather more information before making meaningful decisions. • Survive and adapt to the strange ecological entity that was never meant to be aboard the ship.
• Team led by Nels Anderson (co-creator of Firewatch, designer of Mark of the Ninja) and Karla Zimonja (co-creator of Gone Home and Tacoma) • Distributed team comprising veterans from titles like Baldur’s Gate 3, Far Cry 5+6 and the creator of the Game Dev Guide Youtube channel • Sound by Power Up Audio, audio designers of Celeste, Tunic and the Darkest Dungeon series • Soundtrack by Ben Prunty, composer of Into the Breach and FTL
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